Prototype Version 2


Version 2 of the Shootlanzer Prototype is here!

This version of the game is drastically different from the previous version, so please look carefully over the following notes.

General and Visual Updates
  • The game now runs at 16:9 resolution, with a default size of 1920x1080. Other options are also sizes in the dropdown menu in the Display Settings.
  • The HUD has been updated.
  • The Shot icon will glow whenever a purge is available.
  • Stage 3 is now available to play. It is currently a work in progress; please look forward to updated visuals and distinct sprites for the Stage 3 boss.
  • Powerups have been completely redesigned (the bomb powerup is currently still in-progress).
  • Leona's bullets have been completely redesigned.
  • Additional blackout effects added to player and enemy bombs.
  • The boss warning image will not cover up Leona anymore.
  • New "Thank You For Playing Screen" added.
  • New music for Stage 1 and Stage 2.
  • New sound effect for Leona being defeated.
  • Shader effects have been added to outline specific sprites more clearly.
  • Mew (our beloved mascot) now appears on the opening splash screens.
  • The tutorial has been adjusted again to reflect a more "learn as you play" style of progression. Methods for skipping it are displayed on-screen in-game.
  • Adjusted the damage blink animation for various entities in the game.
  • Smoother visual transitions between stages.
  • Adjusted the scale of enemies to account for the change in resolution. New sprite designs for them are pending.
  • The current stage is displayed in the lower-right corner of the screen, alongside the current stage time and the total time of the current run.
  • The draw order of sprites has been adjusted.
  • New visual text effect added to indicate when Leona's spin is off cooldown.
  • Bugfix
    • Various effects no longer appear when Leona has been defeated.
    • Missing effects for when the Stage 2 Boss's rockets are destroyed were added.
Gameplay Changes
  • New Scoring System
    • Kill Chains
      • With every enemy defeated, the chain count in the upper right corner increases.
      • Once the chain has hit a certain value, the Chain Level increases by 1.
      • As the Chain Level increases, the points that Leona gains from defeating enemies increases, including bosses, up to a maximum Chain Level of 5.
      • If Leona dies, or if an enemy gets off screen without being defeated, it will cause both the chain and the chain level to reset.
      • Additionally, when Leona dies, the score penalty of -1000 is further increased based on the chain level at the time of her defeat.
    • At the end of each stage, additional points are rewarded to Leona based on how many bombs she has left.
    •  Local high score table now available (wait at the title screen for 15 seconds).
      • You must currently complete all three levels in order to register a high score.
      • If you do not manage to score high enough for a ranking, the game will automatically go to the Thank You For Playing Screen after closing the results screen on Level 3.
    • Score tracking only begins once the tutorial is over. This means that dying in the tutorial or skipping it will not impact your ability to get points.   
  • Adjustments to Leona and to enemies
    • Turning has been entirely removed from the game, for both Leona and any enemies that did so. As a result, the Focus Move mechanic no longer exists.
  • Adjustments to Leona's attributes and behavior
    • Leona's hitbox has been adjusted to be smaller.
    • Leona's shots have increased movement speed (600 units -> 1000 units).
      • Note that this is not a change to the Power/Speed shot behavior, which is a difference in *firing rate* that remains unchanged.
    • Using a Purge will always add one bomb (if you have less than 3) and will allow her to spin without delays between spins until the purge effect ends.
    • The length of a "Level 1" purge (e.g, a Purge executed while Leona has Single Spread) has been increased (2 seconds -> 2.5 seconds).
  • Adjustments to enemy attributes and behavior
    • The drop rate of pickups has been adjusted. Enemies now have a 60% chance of dropping nothing, a 15% chance of dropping a health pickup, and a 25% chance of dropping their alternate powerup (e.g., a spread pickup, shot pickup) if applicable.
    • Bosses no longer have invincibility frames.
    • Bosses will not spawn until there are no enemies on screen.
    • NEW ENEMY: Bomber
      • Point value increased (500 -> 750).
      • Bomb health value reduced (2 -> 1).   
    • Stage 1 Boss (Iglid Heavy Cruiser)
      • Horizontal movement speed increased (150 -> 300).
      • Does not wait as long to begin moving and firing.
    • Stage 2 Boss (Iglid Brigadier)
      • Health adjusted (13 -> 26).
      • Movement patterns adjusted.
      • Speed adjusted (effectively 125 -> 200)
      • Now summons a random assortment of enemies to attack. These enemies will only give score and increase chain counts for a certain number of waves before ceasing to do so.
      • Rockets will no longer do perfect following when fired; they will only track Leona vertically.
      • Rockets increased in size.

Thank you for playing Shootlanzer!

Files

Shootlanzer_Prototype_v2_Win64.zip 188 MB
3 days ago
Shootlanzer_Prototype_v2_Win32.zip 187 MB
3 days ago
Shootlanzer_Prototype_v2_Lin64.zip 182 MB
3 days ago
Shootlanzer_Prototype_v2_Lin32.zip 153 MB
3 days ago

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